

From what I saw in the demo, they can handle the weight. For better or worse, you're along for the ride.Īs a single-player only experience, Days Gone needs to lean heavily on its characters. There are no decision points in the story either. He tries to split the difference, and a flash-forward reveals he has spent every moment since wrestling with regret. It instead focuses on characters, on Deacon choosing between a safe ride with his injured wife on a medical helicopter, or helping his best friend, also severely wounded, escape the Freaker attack on foot. Days Gone understands you know what zombie apocalypses are, and spares you the "blah blah virus government quarantine" newscast montage. It doesn't open with a grand exposition explaining every detail. The story seemed steady, even if it didn't show me any particular flourish. If the system performs the way the devs at Sony Bend intend, your relationship with your bike will be meaningful and add weight to a game that seems rather light on it elsewhere. Drive that ish off a cliff? Better climb on down.
Days gone motorcycle upgrade#
You can hijack some others, but you can't upgrade and repair them. Most of the vehicles in them behave like paper cups: disposable, weightless and abundant. It's astonishing open-world games haven't done this until now. The handling and precision, the perfect pace it provides for zipping across a landscape with a thriving ecosystem of Freakers and thugs and wolves, all fighting each other even when you're not around. My demo didn't include much opportunity to tinker, and two-ish hours isn't nearly enough time to get into the meat of a crafting system, but I did learn something. But the real engine of Days Gone appears to be the motorcycle. And every successful example of the genre has an engine of sorts to consume these things, which is why there's a skill tree.
Days gone motorcycle full#
Like every open-world game, Days Gone is full of stuff, specifically crafting materials and enemies that grant XP. That journey will take Deacon a lot of places, most of them on his motorcycle. The title, a reference to an in-game counter of "days gone," evokes the journey that awaits players. They also caused society to collapse, and now survivors endeavor to rebuild. The "zombies" in this world, known as Freakers, behave more like feral beasts than shambling corpses. Clair, a badass biker at the center of a world gone wrong.

But Days Gone has the makings of a sleeper hit, especially given Sony's solid track record of single-player experiences recently.ĭays Gone follows Deacon St. I'll admit there wasn't a lot that excited me in the reveals the last few years E3 in particular seemed to showcase two very different games in the span of two years. It's tempting to write the game off, given that it seems like the last gasp of a trend that was the Battle Royale of a few years ago. My Days Gone hands-on provided a two-and-a-half hour window into Sony Bend's upcoming take on the crowded zombie/sandbox/survival genre.
